LionSpigot

More players out of the same machine.

What it is

Quietly faster, exactly where it counts.

It runs your plugins and worlds unchanged. Underneath, it does less work where no player is watching, and full speed where they are.

Vanilla feel, kept

Throttling only happens away from players. Where people are, nothing changes.

One toggle to revert

Every option is reversible. Turn it off and you are on plain, stock behavior.

No magic numbers

No fake promises about TPS or memory. Just real settings that earn their keep.

What it does

Less work where nobody is looking.

A handful of switches in one config file.

01On

Smart mob AI

Faraway mobs think less often, scaled by how close the nearest player is. The biggest single win on a busy world.

02On

Auto governor

Tightens the throttle only during the spikes that would cost you ticks, then relaxes the moment things recover.

03On

Villager throttle

Farm villagers walled into a cell stop burning CPU on paths they can never walk. Trading and breeding stay intact.

04On

Pathfinding budget

Caps how many path searches run per tick, so a pile of mobs can no longer spike the whole server at once.

05On

Crowd fix

Kills the lag from cramming a lobby or PvP pit full of players. Sparse areas behave exactly like normal.

06Opt in

Async pathfinding

Moves the heaviest mob math off the main thread for a big reclaim. Off by default, worth a staging test first.

Everything is configurable in one file, down to custom mob and XP rules.

Grab the latest build.

Drop it into your server folder and start it like any normal jar. Your plugins and worlds come along.

Download LionSpigot
Requires Java 25  ·  built on PaperMC